10-27-2007, 01:59 AM | #1 |
Da Guy Wut Owns Dis Joint
Join Date: Mar 2007
Location: Texas
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No Undies in Body Shop and CAS
One of the most frequently asked questions has got to be: How do I get rid of the undies in Body Shop and the Create-a-Sim screen so that I can see what skin tone I'm choosing?
This is what you need: Windkeeper's BodyShop mannequin invisible undies on Sexy Sims 2.
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10-27-2007, 05:24 PM | #2 |
Goddess for Life
Join Date: Mar 2007
Location: NY State
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Dang, someone was asking that over on InSimAdult... The thing is, I doubt it will completely fix her problem, because the skintone gets draped over a Maxis nude mesh...
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11-08-2007, 03:19 AM | #3 | |
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Quote:
Or make your own, using a bodyshop export. Just use your favourite graphics application (Gimp) to black out the entire alpha channel of the clothing set. The result, NEKID SIMS. Umm, how wude. |
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11-08-2007, 03:38 AM | #4 |
Goddess for Life
Join Date: Mar 2007
Location: NY State
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Nope, to prevent the white undies from showing up in the Skintone creation screen, you gotta use Windkeeper's. There's tons of nude undies that work as clothes; this is the only one that replaces the white undies.
To do them yourself is much more complicated: using SimPE, track them down in the giant object files, export just the texture resource to its own package file, then export the texture itself using the nVidia utilities. At that point, you can black out the alpha and reimport it (nVidia utilities again). |
12-03-2007, 01:31 AM | #5 |
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Oh, the default manikin stuff.
Yeah, use Windkeepers, not mine. Thank's Lady M. |
12-03-2007, 02:39 AM | #6 |
Da Guy Wut Owns Dis Joint
Join Date: Mar 2007
Location: Texas
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It might be worth noting that if you do override the white undies, it will mess up the boxer shorts on the men's undires that have boxer shorts and a tank top. A small price to pay, IMHO.
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12-03-2007, 02:57 AM | #7 |
Goddess for Life
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Well, you can drag Windkeeper's files out of Downloads before actually running the game, if you're mostly using them for testfitting nude skins and such...
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12-03-2007, 12:23 PM | #8 |
Da Guy Wut Owns Dis Joint
Join Date: Mar 2007
Location: Texas
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Silly me; I never thought of that. You really only need Windkeeper's files when you're running Body Shop.
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12-03-2007, 08:46 PM | #9 |
Goddess for Life
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You could actually have a folder in Downloads named "take out before playing," and have things like the plain white template skins for various meshes in there, along with the invisible undies... Don't want some poor townie accidentally getting a novice-nun outfit!
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12-04-2007, 11:26 AM | #10 |
Da Guy Wut Owns Dis Joint
Join Date: Mar 2007
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Yeah, that would do it. It would be like having "Remove Before Flight" streamers hanging on the game.
I find that I want to resist doing that only because it adds another step to starting up the game. It seems so silly to have to fix software every time you start it.
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12-04-2007, 05:02 PM | #11 |
Goddess for Life
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Lol, my story like that involves styrofoam blocks protecting the internals of a large document scanner and a sales rep frantically calling for tech support. Those styrofoam blocks quickly acquired protruding tags "Remove before scanning." Poor woman caught hell for that until she hit the squirrel and drove around with it stuck to the bumper for days...
I see moving files around before playing as modular operation! |
05-02-2008, 09:13 PM | #12 | |
Herald of the Dawn
Join Date: Apr 2008
Location: Central Alabama, US
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Quote:
Must experiment, see if I can wrangle something up, though I can see one rather big problem. How does one find the proper data to.... Ah! I see. ::points to his CMD screen and the list of environment variables:: Shouldn't be terribly hard, now that I know that %homepath% is the place to look for the proper path for the thing. ::After working with it for a while with no success:: Or... not. Looked easier than it was. Typical of Windows scripting. Last edited by rdanner3 : 05-02-2008 at 11:27 PM. |
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