Ack! Now I know not to "Force Errors" and choose "On in-world." It's forcing errors on every object in my game! And now it seems to be stuck in a loop, forcing errors on the same object repeatedly.
Added: The only way to get out of it was to use the Windows Task Manager to blow away the whole game process.
Last edited by Greg : 03-25-2007 at 04:50 PM.
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