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Old 05-18-2008, 06:20 PM   #1
Greg
Da Guy Wut Owns Dis Joint
 
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Join Date: Mar 2007
Location: Texas
Posts: 3,566
Default How to Crash the Game by Moving Guests

I found another way to crash the game.
  1. Import a guest with Inge's Teleporter painting
  2. Make the guest selectable using the Insimenator menu tool
  3. Before doing anything else, use move_objects to move the guest to another spot
  4. Try to select the guest and discover that you get more than one character selected
  5. Use the Insimenator "The Selector" tool to make all visitors unselectable
  6. Make the guest selectable again. This time only that character will be selected.
  7. Give the guest a command to do something.
  8. Crash!

Works every time. Back to the desktop. (That is, with Vista it crashes to the desktop. With Windows XP, the only recovery I found from this sort of error was a hard reboot, sometimes requiring cycling the power switch.)

I suspect the glitch happens when I move the character but don't allow the game to run and sort out the map that tells where each character on the lot is located. (But I don't intend to experiment with this to confirm it. I'll just avoid doing anything after moving characters around until the game has run for a while and straightened out my mess.)
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