I found another way to crash the game.
- Import a guest with Inge's Teleporter painting
- Make the guest selectable using the Insimenator menu tool
- Before doing anything else, use move_objects to move the guest to another spot
- Try to select the guest and discover that you get more than one character selected
- Use the Insimenator "The Selector" tool to make all visitors unselectable
- Make the guest selectable again. This time only that character will be selected.
- Give the guest a command to do something.
- Crash!
Works every time. Back to the desktop. (That is, with Vista it crashes to the desktop. With Windows XP, the only recovery I found from this sort of error was a hard reboot, sometimes requiring cycling the power switch.)
I suspect the glitch happens when I move the character but don't allow the game to run and sort out the map that tells where each character on the lot is located. (But I don't intend to experiment with this to confirm it. I'll just avoid doing anything after moving characters around until the game has run for a while and straightened out my mess.)