When I last looked at Second Life, it looked like fun but the low resolution graphics sort of discouraged me from fooling around with it. It wasn't nearly as big back then as it is today.
Amazingly, the reason I looked at it was because Scotty and I were working on a 3D chat environment. We never got it developed, though. Everything we tried was just too dadgum slow and we didn't have the resources to develop a whole new client program.
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Who are all these people and what do they know?
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